The other bad-ish part of the game is the first-person shooting segment. A Shenmue approach would have been more appropriate (loading when you enter/exit buildings), though the positive in this is that the game does not need to load when entering and exiting a building. While the game is nothing short of awesome, it is worth noting that everything in this game can is outdone by the PC version, as it runs smoother, looks better etc., though this Dreamcast version is still brilliant.ĭo not get me wrong this game plays great, and there are a ton of great nuances about it, however let us get the bad things out of the way the game lags, that is to say, hiccups, when you enter and exit buildings. Finally, you take a look at the cover and you see David Bowie how could one NOT give this game a go? When I finally purchased it last month, I was excited galore to pop it in my Dreamcast, and give it a shot. You then hear that it is made by Quantic Dream, same creators of the underrated Indigo Prophecy, and the awesome Heavy Rain. You then hear the comparisons to Shenmue a wide vast world, lots to do, lots of people to interact with, etc. Omikron the title alone can intrigue you, can draw you in. Omikron: The Nomad Soul (Dreamcast) review
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